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Stop your server before changing world files, and keep a copy of anything you replace. See backups.
Upload a world from Windows
- Press Windows key + R and open this folder:
%localappdata%\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\minecraftWorlds - World folders have random names. Open
levelname.txtin each to find the right one. - Compress that world folder into a
.zip. - In the panel , open Files, go to the
worldsfolder, and upload the zip. For big files use SFTP. - Unarchive the zip and note the exact folder name.
- Edit
server.propertiesand setlevel-nameto that folder name. Save. - Start the server.
Add a behavior or resource pack
- Download the pack. If it is a
.mcpack, rename it to.zipand extract it. You need the folder that containsmanifest.json. - Stop the server. In Files, upload that whole folder into
behavior_packs(behavior) orresource_packs(textures). - Open the pack’s
manifest.jsonand copy theuuidandversionfrom itsheadersection. - Open
worlds, then your world’s folder. Create or editworld_behavior_packs.json(orworld_resource_packs.json) and add:
[
{
"pack_id": "PASTE_THE_UUID_HERE",
"version": [1, 0, 0]
}
]- For more packs, add more objects separated by commas inside the square brackets.
- Save and start the server.
If the server will not start, a missing comma or bracket in that JSON is the usual cause. Make sure the pack supports your current Bedrock version too.
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